![mii channel music but every note is random mii channel music but every note is random](https://i.ytimg.com/vi/Pwli7Ni0MIw/maxresdefault.jpg)
Unfortunately, I was never able to implement this feature, because I was never able to figure out how to make a new article of clothing follow a character’s animations. Some girls would wear jackets over their uniforms, some girls would wear cardigans. Some boys would open their coats, some boys would leave their coats closed. My original vision for the game was to make almost every student in school look completely unique by allowing each character to wear their school uniform differently. In other words: for the past 25 months, I’ve been severely limited in how I could modify the characters. I’ve had to make each character unique using nothing but hairstyles, accessories, and changing the colors of various textures.
![mii channel music but every note is random mii channel music but every note is random](https://i.ytimg.com/vi/l708VVWpkcc/hqdefault.jpg)
However, the problem remained unsolvable it seemed impossible to append a new skinned mesh to a character model.īecause I couldn’t modify the characters’ meshes and couldn’t append new skinned meshes, I’ve been stuck with a small set of clothing models that I couldn’t modify in any way. I called upon every bit of knowledge from all of my years of experience using the Unity engine, and even asked numerous programmers to help me solve the issue.
![mii channel music but every note is random mii channel music but every note is random](https://sound.peal.io/ps/covers/000/011/210/medium/hqdefault.jpg)
I tried absolutely everything I could think of to get that apron to follow her body. That’s what it was like, except with an apron instead of pants! Imagine a person wearing pants, but when they walk, their pants remain perfectly straight, and never bend, even as the legs are moving. However, even though the apron was built to use the same “animation skeleton” as Yandere-chan and follow her movements, I was unable to get the apron to follow her body as she moved. I tried to circumvent this problem by leaving the characters’ meshes alone and simply placing new articles of clothing on top of their bodies. It has proven very easy to change the characters’ textures, but when attempting to change the characters’ geometry, I’ve always run into… problems.Īdding or deleting polygons screws up the skin-weights, which results in the characters transforming into bizarre “Eldritch Monstrosities”. Over the past 25 months that the game has been in development, I have run into problems when attempting to modify the characters’ clothing. These characters come with numerous outfits and around 60 animations, which is what makes them perfect for prototyping a game. The same goes for Rival-chan, Senpai-Kun, and even the Basu sisters. For those of you who don’t know this, Yandere-chan’s current character model is a store-bought model from the Unity Asset Store. The next build isn’t ready yet, but I have good news! We’ve had a breakthrough today!įirst, a bit of backstory is in order.